New update adjusts event randomness and helps new players
Ghost Events
Events have been completely random which leaves room for unlucky RNG and a boring or difficlult run. I added some tweaks to level it out so that most runs should have more balance to them. Events now tend to ramp up towards the end of the run. Events get more common and more interesting as the run goes on.
New Player Improvements
There is now a 30s warning when you have no ghost selected in your notebook. Coming from games like Observation Duty, it might not be clear to players that the Notebook and ghost identification are a big part of the game. Because the nature of this game is to replay several times get used to the level and events, it's okay if a new player ignores the notebook on their first run, however the new warning should make it very clear should they choose to play again. It's handy for experienced players too.
Temperature stands out a little more now as well. It is very easy to miss freezing temperatures as a new player, so this should help.
Files
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PolterWatch
Observation style CCTV ghost identification game.
Status | Prototype |
Author | Lost Ostrich |
Genre | Simulation |
Tags | Atmospheric, Creepy, Dark, Mystery, Short, Singleplayer, Spooky |
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